This 5-day intensive course covers the essentials of creating, manipulating, and optimizing Blueprints for gameplay logic in Unreal Engine 5. Topics range from basic Blueprint operations to advanced systems such as AI behaviors, event dispatchers, and multiplayer networking. The emphasis will be on efficiency and performance, preparing participants for real-time applications.
By the end of this course, participants will be proficient in advanced Blueprint techniques, capable of building optimized gameplay systems within UE5, and ready to work on complex game projects involving multiplayer networking and AI-driven mechanics.
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Mac OS:
Note: Ensure the Mac has sufficient cooling and power capabilities to handle prolonged, intensive UE5 work, which is better managed on desktops like the Mac Studio or high-performance MacBook Pros.
Fully led by an authorized instructor.
All materials needed to complete the course are included in the course fee. This includes course literature, exercise assignments and fees for the certification exam.
The course is held remotely in a virtual classroom. All lectures are recorded and are available as reference material for two weeks after course completion.
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